web page design software open source
the evolution of many open source tools isimpressive. if it was impossible to compare most of them to paid equivalents a few yearsago, some match the quality of leading proprietary creative software today.those tools are not numerous, but a handful of them collectively cover all of the necessarytools to create a videogame. i picked 13 software for you today. and you will see some of themused on this channel’s tutorials in the future.let’s start by talking about 2d art with the number one: krita.krita is a software dedicated to painting and illustration. it offers an elegant workspacethat will please concept artists and beginners alike. powerful brush engine, radial symmetry,perspective guides and other complex transforms…
krita has a lot to offer. for connoisseurs,its tools feel a bit like those of manga studio. krita’s developers just successfully rana campaign on kickstarter, thus the software should keep evolving at a fast pace.number 2: gimp. despite its slightly cumbersome ui, gimp isa versatile image editing software. where krita focuses on painting, gimp leans towardsimage editing in general. in its current state though, it lacks a bit of refinement and somemore functionality to efficiently create graphics for games. because of that, it is not goodfit for a daily professional usage. as number 3, we have inkscape.inkscape is a vector drawing software. it is the only solid open-source alternativeto a tool like illustrator or affinity designer.
inkscape possesses a pretty good design asfar as basic drawing tools are concerned. its main defects reside in its limited layermanagement, and its slow update cycle. sadly, it doesn’t offer a true outliner to manageshapes, like illustrator would. apart from that, its drawing tools are very responsive,so inkscape can be used to draw game assets or to make logos for example.  let us now talk about 3d with blender, anamazing tool. modeling, animation, sculpture, simulation,video editing and even compositing… blender covers a lot of ground and excels in manydomains. it largely competes with the most popular paid 3d packages today and attractsthe eye more and more in the entertainment
industry. it used to be appreciated for itspowerful uv unwrap toolset and looked down at otherwise. since then, it evolved at solidpace and caught up with other great tools. it keeps gaining inertia, notably with theopen-source movie project goosberry. number 5: libreoffice.libreoffice is a complete set of office software. actively maintained by many developers andbusinesses, it grows fast. its design is simple and light. its toolset is rich. libreofficeoffers a real alternative to microsoft office’s suite. if you need to write game concept documents,to compile a database in a spreadsheet or even to make animated presentations, libreofficehas the tool you need. in order to code a game, you will need anappropriate text editor. the most famous one
as far as open-source software is concernedis notepad++, which is not young. it offers everything you need to write code with a greatflexibility. the software’s light, quite reactive and filled with functionality. withsublime, it’s probably the most widely spread text editor among programmers.number 7: atom. atom is another young open-source text editordeveloped by github. it is built around individual modules and packages that you can downloadto your liking on its website. the software still shows some performance issues when editinglong files, and as of yet it is not capable of loading really large text files. nevertheless,its ui looks slick and its ergonomics feel like sublime, the uncontested beauty as faras programming text editors are concerned.
i personally use it for javascript programming.  we are now going to talk about game engines.i have selected only 2, although they are dozens and dozens of very good open sourcelibraries out there if you’re looking to make small games. i picked simple engineswith a lively community. i also selected 2 engines i’ve been following for some timenow. let us take a look at phaser first. phaser is an html 5 game engine. it possessesmany functionalities and will cover all of your needs as far as 2d games is concerned.as it is based on the html5 technology, the games you create can be played directly inyour browser. it’s a reference for the development of small web games.number 9: godot.
godot is a multiplatform game engine thatoffers a dedicated toolset for both 2d and 3d game development. it features its own ide,with an integrated animation editor and a nodal system to create shaders. if the freeengine unity is especially popular since version 5 came out, godot still has a lot to offer.its development is sponsored by the argentinian game studio okam, thus the updates are regularand substantial. with a deep ui revision announced for its next version, godot is a serious optionto consider in the future. as far as audio editing software and dawsare concerned, the situation is not as stunning as in other domains.as far as i know, there is no serious free contestant to the digital audio workstationsthat dominate the market. there is one solid
open-source tool on mac and linux called ardour,but you have to pay using a pay what you want model to get the updates. there is anothersoftware called lmms which is 100% free. with that sequencer, you’ll be able to createall sorts of music tracks. however, it is still very far from the modern standards establishedby ableton live or bitwig. i use fl studio myself, as you get lifetime free updates onceyou bought it.  there is one piece of audio software that’s worth a look: audacity. it is a complete suiteof recording and audio editing tools. although its ui feels outdated, audacity is prettyrich as far as its functionality is concerned. it offers relatively complete audio manipulationtools, as well as a great variety of effects
to cover almost all of your needs. it is auseful piece of software if you need to record voices, sounds or music instruments for yourgames. let us now talk about music scoring with musescore.for those of you who would like to write sheet music, since its last major update, musescorehas made a real leap forward. its ui is modern, light and delicate, and its tools for noteentry are both simple and efficient. if it still lacks some specific notation elements,those are not very common and won’t to be missed by most of you. i’m thinking of thetapping technique for instance. and to wrap up this video, we are going tobounce back to a tool that has already been mentioned in a previous video. number 13:tiled, the agnostic level editor. tiled is
a complete level editor based on tile maps.it offers integrated drawing tools to place collision polygons and to setup variablesin your environments. all of this data can be exported and read by many game enginestoday. tiled is notably compatible with the 2 engines introduced in this video: phaserand godot. you now have 13 tools at your disposal tocreate games without buying any software license. those tools are not perfect. but some managedto find their community and match paid alternatives today. i’m using blender or krita myselfin my work. and i was surprised to discover that musescore actually offers more efficientnote entry tools than notion, the proprietary software i’m using right now for scoring.in the open source world, the mentality of
the users as well as the concept of the softwareitself is quite interesting: they are accessible to everybody, equally, regardless of one’srevenues. using free tools is a way to promote the open source mindset and to keep them alivefor everyone else. you and i can also contribute to their development, be it through coding,reporting bugs, or writing documentation and creating tutorials.the goal of the gdquest channel is to make game creation a bit more accessible to everyone.thus, in the future, tutorials dedicated to a specific piece of software will focus asmuch as possible on open source tools. that way, those of you who can’t afford photoshopor construct 2 will still be able to follow every single video.that’s it for today! if you like open source
tools, don’t hesitate to like the videoand to become a subscriber! do you have questions, critiques or suggestions? please tell me inthe comments below. i want to thank you kindly for watching. ♥ becreative, have fun… until next time! ♥
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